<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gleeful Sincerity</title>
	<atom:link href="http://gleefulsincerity.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://gleefulsincerity.com</link>
	<description>Sincere. Gleeful.</description>
	<lastBuildDate>Wed, 17 Aug 2011 21:17:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Minecraft meets Cast Away</title>
		<link>http://gleefulsincerity.com/minecraft-meets-cast-away/</link>
		<comments>http://gleefulsincerity.com/minecraft-meets-cast-away/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 13:26:46 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Digital adventuring]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=881</guid>
		<description><![CDATA[EXT. UNDISCLOSED LOCATION &#8211; NIGHT Shrouded with fog and surrounded by seaborne chickens, the tail of the big plane slowly SINKS beneath the calm, uniform water. Maynard does what he can to stay afloat and to head in the direction of a beach close by. EXT. BEACH &#8211; EARLY MORNING Night has passed. The water [...]]]></description>
			<content:encoded><![CDATA[	<p><strong>EXT. UNDISCLOSED LOCATION &#8211; NIGHT</strong></p>
	<p>Shrouded with fog and surrounded by seaborne chickens, the tail of the big plane slowly SINKS beneath the calm, uniform water.</p>
	<p>Maynard does what he can to stay afloat and to head in the direction of a beach close by.</p>
	<p><strong>EXT. BEACH &#8211; EARLY MORNING</strong></p>
	<p>Night has passed. The water remains unperturbed and consistent, hugging a beach cut like a space invader out of a sandy shore. On the beach we see scattered materials. And we see, upright, half-buried in sand, a MAN IN A BLUE SHIRT.</p>
	<p>Maynard.</p>
	<p>A pig grunts nearby, bumping into Maynard&#8217;s face. Maynard throws up. Slowly he jumps out of the sand. Vomits seawater, big heaves. The water lands on the sand and spreads out to form a small lake. Maynard is washed aside by it. He jumps on a terrace of dirt. Dazed. Still confused. Where am I? What happened?</p>
	<p>Maynard&#8217;s first instinct is to check the time. He looks at his wrist, sees nothing but a pink stump.</p>
	<p>Then he looks around, and we look with him.</p>
	<p><strong>MAYNARD&#8217;S POV &#8211; BEACH</strong></p>
	<p>The <del>render distance has increased</del> fog has dimmed. We can see trees and additional trees of the same type leading back into a uniformly wooded valley climbing up a steep, rocky hillside. Actual coal ore is visible in the rock. The rocks on the opposite point end in a barren ridge with a cave. Clouds hide the top of the hill.</p>
	<p><strong>ON MAYNARD</strong></p>
	<p>as he takes in his surroundings. He licks his lips. He&#8217;s not thirsty, but he does enjoy licking his lips at the most inopportune of times. But something he sees is even more important.<br />
We stay with him as he JUMPS UP AND DOWN THE DIRT. He arrives at his MATERIALS on the sand, picks one up, brushes off the sand, walks farther. He picks up another ITEM.</p>
	<p><strong>EXT. BEACH &#8211; WIDE</strong></p>
	<p>Maynard walks down the beach, picking up bundles of sticks and cobblestone, without leaving a trail in the sand. Ahead of him we notice a wooden chest with a purely decorative lock.</p>
	<p><strong>EXT. BEACH &#8211; LATER THAT MORNING</strong></p>
	<p>Maynard has placed neat stacks according to block type next to a branched tree at the rim of the beach. He examines the Wooden Chest with passing curiosity, then shoves sand beneath himself while making little jumps, until he can reach and put the chest on top of the cobblestone stack.</p>
	<p>Maynard sits down in the shade, makes himself comfortable, and waits.</p>
	<p><strong>EXT. BEACH &#8211; SUNSET</strong></p>
	<p>Maynard is still waiting. He&#8217;s a systems man, and the system isn&#8217;t working.<br />
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>All right, guys. I'm here. Check the GPS, get moving.</code></p><br />
<strong>EXT. BEACH &#8211; NIGHT</strong></p>
	<p>The full moon shines a ghostly light on the beach. Trees cast moon-shadows on the sand. Maynard seems very, very alone.</p>
	<p>We HEAR from the darkness a STRANGE NOISE. Rustling in the leaves. A stream of water, or is it someone shushing? A jolt of adrenaline courses through Maynard&#8217;s body. He jumps four terrace levels higher and looks around him.</p>
	<p>We HEAR the noises again. Maynard edges toward the rocks at the barb of the hook. Looking frantically around him, he bends down and picks up a sapling. His first weapon.</p>
	<p>In the grass he finds a flower. He tries to pick it up in his other hand, but somehow it ends up on his belt with the stone pickaxes and several tons of cobblestone. He backs between two rocks and stands facing the dark, every sense alert. A cloud passes over the moon. The absence of shadow adds unease to Maynard&#8217;s already anxious face.</p>
	<p>BANG!</p>
	<p><strong>EXT. BEACH &#8211; MORNING</strong></p>
	<p>It&#8217;s almost like there is no tide on this island. We find Maynard, disheartened amidst the rocks, staring out to sea. The empty sea.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Where the fuck are you?</code></p>
	<p>After last night, he desperately needs food. We WALK with Maynard up the beach.</p>
	<p>Beneath the trees he sees a couple of sheep. He circles one of them and studies it. It has a strange face, almost like a skull. How to kill it?</p>
	<p>He attempts to grab the sheep, but finds himself unable to. He drives the sheep between two rocks, then throws cobblestone at it. The cobblestone ends up stuck to the opposing rock. Maynard tries to take the cobblestone back. It won&#8217;t come loose. He punches the sheep out of sheer frustration. The sheep instantly sheds all its wool.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Sonofabitch.</code></p>
	<p>The sheep wanders off, bleeting and naked.</p>
	<p>Maynard picks up the cloth, tests the fabric. Soft&#8212;really soft. He punches another sheep, and it releases one block of cloth. He punches another sheep. Then again, harder. And again. Then he whips them with sticks. More cloth! Then, seeing this cloth sitting amongst his sticks, he notices something.</p>
	<p>He has a painting.</p>
	<p><strong>PUNCHING SHEEP &#8211; SERIES OF SHOTS</strong></p>
	<p>Maynard still has nothing to eat, but he does have a painting.</p>
	<p>Maynard finds other livestock and punches them in the face.</p>
	<p>A cow. No luck.</p>
	<p>A chicken. No luck.</p>
	<p>Maynard runs wildly up to a pig whilst waving a flower about.</p>
	<p>Maynard brings the flower down hard on the pig, blood spurts across its pink hide. Success! The flower comes down mercilessly again and again, until the pig splatters apart and nothing is left apart from a steak.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>That was smart, really smart.</code></p>
	<p>Bringing the steak to his mouth, he realises he should probably cook it first. Hungry as he is, however, he decides to take the steak as it is and heartily gobbles it up, and drinks some of the water.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Ahhh.</code></p>
	<p><strong>EXT. BEACH &#8211; SUNRISE</strong></p>
	<p>Maynard squints at the ocean. His sunburn is bad&#8212;his lips are cracked. Stacks of white cloth lie beside him. No one&#8217;s there&#8212;again.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Maybe the GPS malfunctioned. That plane did.</code></p>
	<p>At the horizon he can see the sun come up. Something&#8217;s not right. The sun can be seen through the water, and looks to be more or less the shape of a vinyl album sleeve.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Okay, do the math. They know you are within the surface area of the Earth. That's an oblate spheroid with a surface area of, uh, 2pi times a squared, uh, sin uh, so, uh, about 2 billion times two. That's 4 billion square km. Eight times the surface of the Earth.</code></p>
	<p>This sinks in. Then Maynard gets an idea.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>They could use a cartographer.</code></p>
	<p>But even that doesn&#8217;t give him much hope.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Say each cartography sample covers 100 by 100 meters, that's uh...fuck it...gigabytes of samples.</code></p>
	<p>That sinks in.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Wait, what did I just say?</code></p>
	<p><strong>EXT. BEACH &#8211; NIGHT</strong></p>
	<p>Maynard sleeps by the sheep cloth. Twilight sets in. Maynard stirs, gets up, staggers over to a tree to relieve himself.</p>
	<p>He stares idly out at the moonlight on the waves. Then not so idly. Something&#8217;s out there, something floating on the tide.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>What the hell?</code></p>
	<p><strong>EXT. BEACH &#8211; MOMENTS LATER</strong></p>
	<p>Maynard splashes into the gentle surf, reaches the dark object.</p>
	<p>It&#8217;s the pilot&#8217;s body. Maynard goes pale as a sheet. It moans.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Oh Jesus.</code></p>
	<p><strong>EXT. BEACH &#8211; MOMENTS LATER</strong></p>
	<p>Maynard jumps his way back to the beach, followed non-chalantly by the undead pilot. Arriving at the beach, Maynard takes one of the stone pickaxes from his belt and considers the horror of what he has already decided to do.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>I'm so sorry, Al. So sorry.</code></p>
	<p>EXT. BEACH &#8211; MORNING</p>
	<p>Maynard has almost finished a grave in the sand behind a tree. He&#8217;s been digging with a stick tied to a plank.</p>
	<p>The body is gone. Maynard stares at the feathers where there used to be a body.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>What?</code></p>
	<p>He wants to say more, can&#8217;t. He scoops some sand over the feathers.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>Got to cover Al up.</code></p>
	<p>He scoops in some more sand. It&#8217;s eerily like burying the parrot in his back yard.</p>
	<p>EXT. BEACH &#8211; LATER</p>
	<p>Maynard, using the last planks, places a crude signpost into the sand as a grave marker. &#8220;Al&#8221;, Maynard wrote, &#8220;1968 &#8211; 2010, he was not always a zomb&#8221; and ran out of space.</p>
	<p>EXT. BEACH &#8211; LATER THAT DAY</p>
	<p>As Maynard sits on the beach, he half-sings, half-talks &#8220;Zombie&#8221; by the Cranberries very quietly to himself.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>In your head, in your hea-ea-ea-head..</code></p>
	<p>He looks over at the deep woods and down to the rocky point. Comes to a decision. He takes another bite of steak, picks up his sapling, sticks the stone pickaxe in his pants. He&#8217;s ready to go.</p>
	<p>EXT. BEACH &#8211; DAY &#8211; MOMENTS LATER</p>
	<p>Maynard jumps over the rocks and disappears out of sight. He&#8217;s still half-singing to himself.</p>
<p style="padding-left: 180px;">MAYNARD</p><br />
<p style="padding-left: 180px;"><code>And the violence caused such silence..</code></p>
	<p>EXT. ISLAND &#8211; DAY &#8211; MOMENTS LATER</p>
	<p>Maynard&#8217;s way is blocked by rocks and gravel. He hesitates. He picks up a rock and SMASHES IT against the bad things. It collapses the gravel and reveals a cave. He takes a step inside.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/minecraft-meets-cast-away/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The simple shapes of stories &#8211; Game of Thrones</title>
		<link>http://gleefulsincerity.com/the-simple-shapes-of-stories-game-of-thrones-edition/</link>
		<comments>http://gleefulsincerity.com/the-simple-shapes-of-stories-game-of-thrones-edition/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 12:42:09 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Digital adventuring]]></category>
		<category><![CDATA[game of thrones]]></category>
		<category><![CDATA[text analysis]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=858</guid>
		<description><![CDATA[Rest assured, there won&#8217;t be any spoilers in here other than an expectation of highs and lows in the show based on the text of the book.  If you&#8217;d rather have a virginal experience, I&#8217;d suggest clicking one of the links to the right and see what else I&#8217;ve put on this site and am [...]]]></description>
			<content:encoded><![CDATA[	<p><em>Rest assured, there won&#8217;t be any spoilers in here other than an expectation of highs and lows in the show based on the text of the book.  If you&#8217;d rather have a virginal experience, I&#8217;d suggest clicking one of the links to the right and see what else I&#8217;ve put on this site and am now too embarrassed to even revisit.</em></p>
	<p>Previously I generated some simple graphs modelling the positive/negative mood in stories. Basic stuff, but interesting and possibly eliciting continued explorations in text parsing and narrative structure (which, if you read anything I throw out, you&#8217;ll find entirely missing). I tried finding similar yet less frivolous examples of what I was doing, being sure the idea must have been explored thoroughly by others, and I did find many examples. If you&#8217;re interested at all, googling &#8216;automated text analysis&#8217; will get you underway.</p>
	<p>In any case, I was watching episode 9 of the HBO show Game of Thrones (based on the A Song of Ice and Fire books by George R. R. Martin).  The episode was intense and left me thinking: &#8220;I&#8217;d like someone to tell me that things are going to be OK.&#8221; From what people were saying I had the impression that the story might not have any mercy on me. I&#8217;ve complained many times that writers should have more courage in this way, and now I am the victim of my desire.</p>
	<p>If I&#8217;m going to keep following this show, I want to know that things are going to be OK in the end. I didn&#8217;t want anyone to unintentionally convey more than I wanted to know, but remembered <a href="http://gleefulsincerity.com/the-simple-shapes-of-stories/">the text parsing I had done</a> and decided to run the script on the Game of Thrones book. I haven&#8217;t read it, but the show is apparently faithful to the book.</p>
	<p><em>Note</em>: the book is not in the public domain and I am not making any of the text available.</p>
	<p><strong>Story progression based purely on positive/negative word counts</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got11.png"><img class="size-full wp-image-860" title="Mood graph - Game of Thrones - per 20000 lines" src="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got11.png" alt="Game of Thrones - Mood graph 1" width="571" height="333" /></a>
	<p>The answer to &#8220;is everything going to be OK?&#8221; appears to be: &#8220;yes, sort of, yeah&#8221;. There are shiploads of dark and cruel things occurring from about 40% into the book, then a relief at 75% through before being hit again by what appears to be the most intensely dramatic part of the book, yet ending in a (hopefully) hopeful ending.</p>
	<p>For further illustration, here are versions of the graph with counts per 25000 and per 10000 lines respectively rather than per 20000 above.</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got2.png"><img class="size-full wp-image-861" title="Mood graph - Game of Thrones - per 25000 lines" src="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got2.png" alt="Game of Thrones - Mood graph 2" width="573" height="333" /></a>
	<p>To see the below graph in full, click the image:</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got32.png"><img class="size-medium wp-image-864" title="Mood graph - Game of Thrones - per 10000 lines" src="http://gleefulsincerity.com/wp-content/uploads/moodgraph_got32-300x66.png" alt="Game of Thrones - Mood graph 3" width="500" height="110" /></a>
	<p>&nbsp;</p>
	<p>What this doesn&#8217;t show is whether things are going to be resolved in a satisfying manner. More specifically, and perhaps this is all I should have done, the parser doesn&#8217;t look for &#8220;and so Tyrion was the only surviving Lannister&#8221;.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/the-simple-shapes-of-stories-game-of-thrones-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The simple shapes of stories</title>
		<link>http://gleefulsincerity.com/the-simple-shapes-of-stories/</link>
		<comments>http://gleefulsincerity.com/the-simple-shapes-of-stories/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 06:53:02 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Digital adventuring]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=841</guid>
		<description><![CDATA[Inspired by the following video of Kurt Vonnegut, I decided to graph the general mood in well-known stories. I wrote a simple parser which evaluates a given text based on two collections of keywords, one collection of words indicating a positive, up-beat tone and the other collection indicating a negative, dramatic tone. I then graphed [...]]]></description>
			<content:encoded><![CDATA[	<p>Inspired by the following video of Kurt Vonnegut, I decided to graph the general mood in well-known stories.</p>
	<p><object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/oP3c1h8v2ZQ?version=3&#038;hl=en_GB&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oP3c1h8v2ZQ?version=3&#038;hl=en_GB&#038;rel=0" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
	<p>I wrote a simple parser which evaluates a given text based on two collections of keywords, one collection of words indicating a positive, up-beat tone and the other collection indicating a negative, dramatic tone. I then graphed the results.</p>
	<p>Let&#8217;s start by looking at fairy tales:</p>
	<p><strong>Hansel and Gretel</strong> by <strong>the brothers Grimm</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_hanselandgretel.png"><img class="aligncenter size-full wp-image-818" title="moods_hanselandgretel" src="http://gleefulsincerity.com/wp-content/uploads/moods_hanselandgretel.png" alt="Graph for moods in Hansel and Gretel" width="567" height="325" /></a>
	<p>As you can see, a negative mood prevails at the start of the story. It&#8217;s a poor household and a terrible plan is hatched. Hansel and Gretel are abandoned, twice, but Hansel is optimistic and pragmatic. Things don&#8217;t look too bad. However, they grow increasingly hungry and tired, and if that wasn&#8217;t bad enough they meet an old woman who prefers to eat children rather than candy. However, everyone lived happily ever after. Except the witch. And the mother.</p>
	<p><strong>Little Red Riding Hood</strong> &#8211; the version by <strong>the brothers Grimm</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_littleredridinghood.png"><img class="aligncenter size-full wp-image-819" title="moods_littleredridinghood" src="http://gleefulsincerity.com/wp-content/uploads/moods_littleredridinghood.png" alt="Graph for moods in Little Red Riding Hood" width="564" height="331" /></a>
	<p>This graph doesn&#8217;t work as well, since it is a very short story, but is fairly accurate. The reason the negativity doesn&#8217;t appear until the end is because Little Red Riding Hood is happily on her way to her grandmother, with the only outspoken drama when the wolf &#8220;ate her up&#8221;, which does not trigger my parser. Only towards the end do the horrors come out in the open.</p>
	<p>Let&#8217;s take a quick detour to larger stories before revisiting fairy tales in a comparison of Disney and the original versions.</p>
	<p><strong>Pride and Prejudice</strong> by <strong>Jane Austen</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_prideandprejudice.png"><img class="aligncenter size-full wp-image-821" title="moods_prideandprejudice" src="http://gleefulsincerity.com/wp-content/uploads/moods_prideandprejudice.png" alt="Graph of moods in Pride and Prejudice" width="572" height="336" /></a>
	<p>Pride and Prejudice appears to be entirely up-beat! Well, let&#8217;s have another look, now making the positive series transparent.</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_prideandprejudice_transparent.png"><img class="aligncenter size-full wp-image-823" title="moods_prideandprejudice_transparent" src="http://gleefulsincerity.com/wp-content/uploads/moods_prideandprejudice_transparent.png" alt="Graph for moods in Pride and Prejudice - transparent" width="571" height="333" /></a>
	<p>That looks better (i.e. worse).</p>
	<p><strong>A Tale of Two Cities</strong> by <strong>Charles Dickens</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_ataleoftwocities.png"><img class="aligncenter size-full wp-image-822" title="moods_ataleoftwocities" src="http://gleefulsincerity.com/wp-content/uploads/moods_ataleoftwocities.png" alt="Graph of moods in A Tale of Two Cities" width="567" height="332" /></a>
	<p>Accurate? I haven&#8217;t read the novel, but the plot is far darker than this graph indicates. Perhaps Dickens uses a vocabulary which is not well covered by the collections of words I&#8217;ve used.</p>
	<p>Now, let&#8217;s move from Dickens to Disney.</p>
	<p><strong>The Little Mermaid</strong> (transcript of the <strong>Disney</strong> animation, 1989)</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_mermaid_disney.png"><img class="aligncenter size-full wp-image-824" title="moods_mermaid_disney" src="http://gleefulsincerity.com/wp-content/uploads/moods_mermaid_disney.png" alt="Graph of moods in The Little Mermaid (Disney)" width="570" height="330" /></a>
	<p>Something terrible peeking up in the middle there. Now let&#8217;s compare this to the original, which is supposed to be rather more brutal.</p>
	<p><strong>The Little Mermaid</strong> by <strong>Hans Christian Andersen</strong></p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_mermaid_andersen.png"><img class="aligncenter size-full wp-image-825" title="moods_mermaid_andersen" src="http://gleefulsincerity.com/wp-content/uploads/moods_mermaid_andersen.png" alt="Graph of moods in The Little Mermaid (Andersen)" width="570" height="335" /></a>
	<p>Strikingly similar, really. Can anyone tell me what the negative event halfway through is?</p>
	<p><strong>Snow White</strong> (transcript of the <strong>Disney</strong> animation, 1937)</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_snowwhite_disney.png"><img class="aligncenter size-full wp-image-826" title="moods_snowwhite_disney" src="http://gleefulsincerity.com/wp-content/uploads/moods_snowwhite_disney.png" alt="Graph for moods in Snow White (Disney)" width="571" height="329" /></a>
	<p>Disney&#8217;s version has a very clear and simple story arc much like Vonnegut&#8217;s first graph.</p>
	<p><strong>Snow White</strong> (by <strong>the brothers Grimm</strong>)</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/moods_snowwhite_grimm.png"><img class="aligncenter size-full wp-image-827" title="moods_snowwhite_grimm" src="http://gleefulsincerity.com/wp-content/uploads/moods_snowwhite_grimm.png" alt="Graph of moods in Snow White (Grimm)" width="570" height="326" /></a>
	<p>A significant difference. Grimm&#8217;s version is balanced and, well, more grim compared to the Disney script, though still leading to a happy end.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/the-simple-shapes-of-stories/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Jack Bauer Jar by Xihilisk</title>
		<link>http://gleefulsincerity.com/the-jack-bauer-jar-by-xihilisk/</link>
		<comments>http://gleefulsincerity.com/the-jack-bauer-jar-by-xihilisk/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 17:28:38 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=803</guid>
		<description><![CDATA[The Jack Bauer Jar.]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.youtube.com/watch?v=iPFGu73wWvk">The Jack Bauer Jar.</a></p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/the-jack-bauer-jar-by-xihilisk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7 Popular PC games of the last 65 months that actually sucked</title>
		<link>http://gleefulsincerity.com/7-popular-pc-games-of-the-last-65-months-that-actually-sucked/</link>
		<comments>http://gleefulsincerity.com/7-popular-pc-games-of-the-last-65-months-that-actually-sucked/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 12:51:32 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=773</guid>
		<description><![CDATA[These games are all immensely popular, highly rated and a fair amount of fun, but each and every one of them is also a spectacular shitbag of suck. Mirror&#8217;s Edge (2009, metacritic 81, user score 8.2, 1+ million copies sold) Parkour does not translate well to the PC. Moments of fluid motion are rare, the [...]]]></description>
			<content:encoded><![CDATA[	<p>These games are all immensely popular, highly rated and a fair amount of fun, but each and every one of them is also a spectacular shitbag of suck.<br />
<h1>Mirror&#8217;s Edge</h1><br />
<h4>(2009, metacritic <span style="color: #00ff00;">81</span>, user score <span style="color: #00ff00;">8.2</span>, 1+ million copies sold)</h4><br />
Parkour does not translate well to the PC. Moments of fluid motion are rare, the game is plagued by linearity, and you cannot save when you want to. The game boils down to this: Press SPACE to jump onto red object. Another object turns red, press SPACE to jump on it. Another object turns red, press SPACE to jump on it. Now press A. Oops, you fell. Back to the start. All this game has going for it is providing something not seen before.<br />
<h1>Grand Theft Auto IV</h1><br />
<h4>(2008, metacritic <span style="color: #00ff00;">90</span>, user score <span style="color: #ff0000;">4.5</span>, 6+ million copies sold)</h4><br />
Despite the tremendous achievement of a credible open world, GTA IV makes the one mistake that turned people off real life and onto games in the first place: no checkpoint saves. One mistake during a mission and it&#8217;s over. You have to do it all over again from the beginning. And again. And perhaps again. And perhaps a few more times, until you seethe with such unbearable hatred for the game that you poke yourself in the eye just to feel human again.</p>
	<p>Additionally, being a console-to-PC port, the controls are clunky. Not much realism is left when you run into the side of a door, then run into the other side of the door, then walk away from the door and try to align yourself perfectly with the door so that you may finally manage to actually walk through it.<br />
<h1>Bioshock</h1><br />
<h4>(2007, metacritic <span style="color: #00ff00;">96</span>, user score <span style="color: #00ff00;">8.1</span>, 1+ million copies sold)</h4><br />
Appealing steampunk atmosphere, but terrible combat gameplay and a not very riveting story.<br />
<h1>Empire: Total War</h1><br />
<h4>(2009, metacritic <span style="color: #00ff00;">90</span>, user score <span style="color: #00ff00;">6.7</span>, unknown number of copies sold)</h4><br />
Amazing in scope and heritage, the most recent Total War game was not fit for release (by anyone&#8217;s standards) when it came out. It took over 6 months before the game became at all playable and to this day has gameplay issues, glitches and missing or botched features such as multiplayer campaign, diplomacy and AI. Missing content has been provided in the form of DLC, which you&#8217;ll have to pay for.<br />
<h1>Civilization IV</h1><br />
<h4>(2005, metacritic<span style="color: #00ff00;"> 94</span>, user score <span style="color: #00ff00;">7.6</span>, 3+ million copies sold)</h4><br />
It almost feels like child abuse to speak ill of the fourth edition of Civilization. I love a new Civilization title for the mere fact of it existing, but it makes it on the suck list for being all look and no feel. Civilization IV is Civilization III: the Disney edition. It&#8217;s pretty and charming, to appeal to newcomers to the series, but the cartoonish interface limits overview and there&#8217;s stunningly little appeal in the game itself. There&#8217;s little opportunity for strategy and tactics. Expect to spend 50 game turns creating large enough army stacks to defend yourself when declaring war on an enemy, by which time you&#8217;re bankrupt, have raced past the eras, and are just doing the chores on automatic pilot.<br />
<h1>Call of Duty: Modern Warfare 2</h1><br />
<h4>(2009, metacritic <span style="color: #00ff00;">86</span>, user score <span style="color: #ff0000;">2.3</span>, 4.7 million copies sold on first day)</h4><br />
No complaints about the multiplayer experience, which is what this game is all about. The single player campaign is short and ridiculous. The highlight is a bit of ice climbing in the mountains. This felt immersive, looked great and was a nice change amidst all the running and shooting. Other than that, a pretty unremarkable game.<br />
<h1>Doom 3</h1><br />
<h4>(2004, metacritic <span style="color: #00ff00;">87</span>, user score <span style="color: #00ff00;">70</span>, 3.5+ million copies sold)</h4><br />
Popular beyond what is reasonable. Unoriginal critter-killer which depended heavily on darkness to spring scripted surprises on you, to the point of parody.  Did not remind of the original Doom games. I did play it to the end, because that&#8217;s just the kind of asshole I am.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/7-popular-pc-games-of-the-last-65-months-that-actually-sucked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5 Vintage Songs on the Modern Stage</title>
		<link>http://gleefulsincerity.com/5-vintage-songs-on-the-modern-stage/</link>
		<comments>http://gleefulsincerity.com/5-vintage-songs-on-the-modern-stage/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 13:34:52 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Sonic Splode]]></category>
		<category><![CDATA[black and white]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[songs]]></category>
		<category><![CDATA[vintage]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=768</guid>
		<description><![CDATA[The Lennon Sisters &#8211; Dry Bones The Ink Spots &#8211; Do I Worry? Tiny Tim &#8211; The Other Side Elvis Presley &#8211; Heartbreak Hotel Les Baroques &#8211; Such A Cad]]></description>
			<content:encoded><![CDATA[	<p><h2>The Lennon Sisters &#8211; Dry Bones</h2><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/LQu9WAnK3kQ&#038;hl=en_GB&#038;fs=1&#038;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube-nocookie.com/v/LQu9WAnK3kQ&#038;hl=en_GB&#038;fs=1&#038;rel=0" allowscriptaccess="always" allowfullscreen="true"> </embed></object><br />
<h2>The Ink Spots &#8211; Do I Worry?</h2><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/p0A87WKhRoM&#038;hl=en_GB&#038;fs=1&#038;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube-nocookie.com/v/p0A87WKhRoM&#038;hl=en_GB&#038;fs=1&#038;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<h2>Tiny Tim &#8211; The Other Side</h2><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/8DEoOdcYKbc&#038;hl=en_GB&#038;fs=1&#038;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube-nocookie.com/v/8DEoOdcYKbc&#038;hl=en_GB&#038;fs=1&#038;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<h2>Elvis Presley &#8211; Heartbreak Hotel</h2><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/_1Qo1eaWF8c&#038;hl=en_GB&#038;fs=1&#038;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube-nocookie.com/v/_1Qo1eaWF8c&#038;hl=en_GB&#038;fs=1&#038;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<h2>Les Baroques &#8211; Such A Cad</h2><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/evoTJ9F-Zik&#038;hl=en_GB&#038;fs=1&#038;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube-nocookie.com/v/evoTJ9F-Zik&#038;hl=en_GB&#038;fs=1&#038;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/5-vintage-songs-on-the-modern-stage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Law of the Rabbits</title>
		<link>http://gleefulsincerity.com/law-of-the-rabbits/</link>
		<comments>http://gleefulsincerity.com/law-of-the-rabbits/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 14:04:08 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Flash stories]]></category>
		<category><![CDATA[bunnies]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[rabbits]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=761</guid>
		<description><![CDATA[photo credit: nblumhardt The rabbit magistrates conferred. At the conclusion of the meeting, they resolved to write a law so convoluted and prolix, that no bunny or fox or human could ever hope to read or comprehend it in their lifetime. The rabbit magistrates would thus be able to make any judgment they wanted in [...]]]></description>
			<content:encoded><![CDATA[<div class="captionleft"><img src="http://gleefulsincerity.com/wp-content/uploads/bunny-150x150.jpg" alt="one bunny" /><p><a title="Attribution-ShareAlike License" href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank"><img src="http://gleefulsincerity.com/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="alignleft" /></a> <a title="Full size image" href="http://www.flickr.com/photos/nblumhardt/3500477551/sizes/l/" target="_blank">photo</a> credit: <a title="Flickr page" href="http://www.flickr.com/photos/nblumhardt/" target="_blank">nblumhardt</a></p></div>
<p style="margin-bottom: 0cm;">The rabbit magistrates conferred.</p><br />
<p style="margin-bottom: 0cm;">At the conclusion of the meeting, they resolved to write a law so convoluted and prolix, that no bunny or fox or human could ever hope to read or comprehend it in their lifetime. The rabbit magistrates would thus be able to make any judgment they wanted in whatever situation and have no-one to answer to. Two thousand bucks were put to work devising the Great Law. Not one of them was allowed to take a break or get fresh air, because that could increase the clarity of the document, something to be avoided at all costs. The bucks survived on sandwiches with lettuce and twigs, and only keystrokes were heard, incessantly.</p><br />
<p style="margin-bottom: 0cm;">It wasn&#8217;t long, though, until a not even educated young buck called Zirkem started to paw through the Law in his free time. He went through it very slowly and meticulously, concentrating on just one subparagraph spanning 215 pages. It took him two months, and after those two months he dug his way out of his mountain of notes and made an announcement to his doe-eyed compatriots: each bunny, by law, is entitled to a ration of 3300 balloons.</p><br />
<p style="margin-bottom: 0cm;">For almost a week, life was perfect. Every morning saw the arrival of truck convoys bringing thousands upon thousands of balloons in every colour imaginable. The world became balloons and there were many surprise encounters whilst playing and living life amongst them, often leading to new families, because that&#8217;s the rabbit way. A lively trade started in rare balloons, and all rabbits regardless of responsibilities felt they were living a life of leisure in the comfortable embrace of countless balloons.</p><br />
<p style="margin-bottom: 0cm;">Clearly it couldn&#8217;t last. It was no fun for the magistrates. They no longer had sway over the populace with all those balloons obscuring the bunnies&#8217; whereabouts and activities. They called upon exception f to the subparagraph covering the ration of balloons, which was not included in or referred to from the subparagraph, but included in a different chapter and referring back to it. The exception supposedly stated that only bunnies who were diagnosed with balloon deficiency could own balloons. The bunnies, tearful about losing their precious balloons, called upon Zirkem to confirm the tenor of the exception.</p><br />
<p style="margin-bottom: 0cm;">Zirkem started to study the Law once more, but gave up after just one page. Instead he paid a visit to his doctor and found him willing to diagnose every single bunny with balloon deficiency who visited his office. And so the Great Queue started.</p><br />
<p style="margin-bottom: 0cm;">A day later the magistrates announced a 26 layers deep subparagraph of the initial subparagraph which states that balloon deficiency, being contagious, is to be eradicated by extracting the brains from every affected bunny and anyone who has ever come in contact with them. The bunny doctors refused to abide by this law. The magistrates announced all doctors were to be forced. The bunny police refused. The magistrates announced police were to do their duty or receive no lettuce whatsoever. The bunny farmers snuck them lettuce. The magistrates announced that a footnote of the penultimate paragraph states that rabbit magistrates, in case of anarchy, are allowed to live a life of outrageous excess on an island of their choosing.</p><br />
<p style="margin-bottom: 0cm;">And so they did. The rabbit magistrates lived happily ever after.</p><br />
<p style="margin-bottom: 0cm;">The bunny populace, on the other hand, lived a life of simple pleasures in their balloon world. It lasted almost a week. Then a particular kindle of rabbits mischievously popped a few balloons and it became all the rage to be a Popper. When all the ground was covered in the deflated remains of once beautiful balloons, it was impossible to grow or find food. Gradually all bunnies died unspeakably horrific deaths, with only the most wicked cannibals surviving for any significant amount of time. Blood and entrails and balls of fluff and torn plastic littered the landscape.</p>
	<p><span style="font-family: Sylfaen,serif;"><span lang="nl-NL"> </span></span><span style="font-family: Sylfaen,serif;"> </span></p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/law-of-the-rabbits/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The shared experience of single player games</title>
		<link>http://gleefulsincerity.com/the-shared-experience-of-single-player-games/</link>
		<comments>http://gleefulsincerity.com/the-shared-experience-of-single-player-games/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 13:44:03 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[linear gameplay]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=749</guid>
		<description><![CDATA[We don't often stop to think about the entire layer of shared experiences represented by video games.]]></description>
			<content:encoded><![CDATA[	<p>We don&#8217;t often stop to think about the entire layer of shared experiences represented by video games. The shared experience of multiplayer games is obvious, and often talked about, but there is also another shared experience: the eerie notion that you&#8217;re finishing a game as a solitary player along with millions of others. Pressing the same buttons, reading the same dialog, seeing the same sights, fighting the same battles. Personally I find that notion interesting.</p>
	<p>The original Half Life sold <a title="source" href="http://www.washingtonpost.com/wp-dyn/articles/A52849-2004Nov15.html">8 million copies</a>, which means that at least 8 million people have been employed at Black Mesa Research Facility as a theoretical physicist. None of the millions of players ever saw each other, or talked to each other, but they were all asked to assist in a not so theoretical experiment and for all players that experiment was a disaster. Each one of us followed the same route out of the building. Each one of us was startled by a <a title="How to make headcrab snacks" href="http://www.annathered.com/2009/06/14/how-to-make-headcrabs/">headcrab</a> jumping at us out of nowhere. Each one of us took in the sights of the Planet Xen on our hostile little trip there. With some people it&#8217;s perhaps the only memories you share.</p>
	<p><a href="http://gleefulsincerity.com/wp-content/uploads/gamesgrid.jpg"><img class="alignnone size-full wp-image-755" title="Games grid" src="http://gleefulsincerity.com/wp-content/uploads/gamesgrid.jpg" alt="Games grid" width="750" height="750" /></a></p>
	<p>In real life I&#8217;ve visited Rome as a tourist and at some point took a picture of the Colosseum from the same angle as thousands of others have undoubtedly done, but I&#8217;ve also besieged virtual Rome like millions of others. I&#8217;ve taken its walls with massive siege towers hoping for them not to catch fire, unloading early legionary cohorts on defenders belonging to a different Roman family until they routed to the city centre where they made a final stand alongside their general.</p>
	<p>Obviously the more linear a game is, the more similar the experience. Every player has to complete the same succession of steps in the right order to progress in most graphic adventure games. Some other games, however, have different endings based on the decisions you make.</p>
	<p>The most unique experience, I think, would be accomplished by a game that is both massively multi-player and very sandbox. But at that point it stops being a game and starts being a Second Life. In any case, there is no reason why the shared experience should be an issue. Books are too, as well as films and tv series. Games are just more of an experience in the sense that you&#8217;re an active actor in the story. That is why the aspect of determination is relevant. Let me create some more shared memories by following in your footsteps in SW:KOTOR or perhaps S.T.A.L.K.E.R.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/the-shared-experience-of-single-player-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inside the giant egg</title>
		<link>http://gleefulsincerity.com/inside-the-giant-egg/</link>
		<comments>http://gleefulsincerity.com/inside-the-giant-egg/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 15:55:14 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Flash stories]]></category>
		<category><![CDATA[eggs]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=730</guid>
		<description><![CDATA[I was born inside a giant egg.

It had no yolk or albumen, just an inflatable swimming pool and plastic books.]]></description>
			<content:encoded><![CDATA[	<p><div class="captionleft"><img src="http://gleefulsincerity.com/wp-content/uploads/189459212_c29af62830_b-150x150.jpg" alt="Giant egg, my place of birth" /><a title="Attribution-ShareAlike License" href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank"><img src="http://gleefulsincerity.com/wp-content/plugins/photo-dropper/images/cc.png" border="0" alt="Creative Commons License" width="16" height="16" align="alignleft" /></a> <a title="Full size image" href="http://www.flickr.com/photos/trec_lit/189459212/sizes/l/" target="_blank">photo</a> credit: <a title="Flickr page" href="http://www.flickr.com/photos/trec_lit/" target="_blank">trec_lit</a></p>
	<p></div><br />
I was born inside a giant egg.</p>
	<p><span id="more-730"></span></p>
	<p>It had no yolk or albumen, just an inflatable swimming pool and plastic books.</p>
	<p>I learned to stack a plastic book on another plastic book. This made a tower, and it was more useful than plastic books.<br />
I learned to deflate the swimming pool. This made a moist parachute, and it was more useful than a swimming pool.<br />
Then I climbed up the tower and jumped off wearing a moist parachute. This made me cry. It wasn&#8217;t pleasant.</p>
	<p>Then an egg appeared in my egg.</p>
	<p>I told the new egg to disappear.<br />
It refused.<br />
I told it again.<br />
It refused again.<br />
I told it to stop refusing.<br />
It refused.</p>
	<p>I put the new egg in the tower.<br />
I made a balloon out of the parachute.<br />
I blew up the balloon until it blew up.</p>
	<p>With the tower and the egg and the balloon blown up, there was nothing left but me. I felt considerably worse off.</p>
	<p>Eventually, 8 years later, a bounty hunter broke me out of my egg. He was disappointed to see me.<br />
&#8220;Sorry&#8221;, he said, &#8220;Wrong egg.&#8221;</p>
	<p>In exchange for orange juice, I helped him look for the right egg. He had some quality orange juice to give away.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/inside-the-giant-egg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nobody loves 7 Upside Down like Henry M.</title>
		<link>http://gleefulsincerity.com/nobody-loves-7-upside-down-like-henry-m/</link>
		<comments>http://gleefulsincerity.com/nobody-loves-7-upside-down-like-henry-m/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 11:26:20 +0000</pubDate>
		<dc:creator>Mr. Mackerel</dc:creator>
				<category><![CDATA[Adventuring in Web 2.0]]></category>
		<category><![CDATA[Flash stories]]></category>
		<category><![CDATA[cupboard]]></category>
		<category><![CDATA[dead bird]]></category>
		<category><![CDATA[dnL]]></category>
		<category><![CDATA[escapism]]></category>
		<category><![CDATA[Henry M.]]></category>
		<category><![CDATA[soda]]></category>

		<guid isPermaLink="false">http://gleefulsincerity.com/?p=696</guid>
		<description><![CDATA[dnL was a short-lived soft drink, which you can read about in the screenshot below: Henry M. loves dnL. He loves it so very much that when he learned the product was going to be discontinued, he bought all the remaining stock in his town&#8217;s supermarkets and stored it in a cupboard, where his camping [...]]]></description>
			<content:encoded><![CDATA[	<p>dnL was a short-lived soft drink, which you can read about in the screenshot below:</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/wikipedia_dnl1.PNG"><img class="size-full wp-image-705" title="wikipedia_dnl" src="http://gleefulsincerity.com/wp-content/uploads/wikipedia_dnl1.PNG" alt="Wikipedia page on dnL" width="750" height="175" /></a>
	<p>Henry M. <strong>loves</strong> dnL. He loves it so very much that when he learned the product was going to be discontinued, he bought all the remaining stock in his town&#8217;s supermarkets and stored it in a cupboard, where his camping equipment used to be (and a dead bird, which upset Henry M., as it was still alive when he last took out his camping gear a year or two previous).</p>
	<p>The bird in question:</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/housewren.PNG"><img class="size-full wp-image-697" title="housewren" src="http://gleefulsincerity.com/wp-content/uploads/housewren.PNG" alt="House Wren description from allaboutbirds.org" width="750" height="389" /></a>
	<p>As an aside, did you know dead birds don&#8217;t really smell?</p>
	<p>Dead birds dry up quickly, and stay remarkably intact when kept in a cool and dry cupboard in a house kept aggressively free from flies (Henry M. told passionate stories about his legal war against insects).</p>
	<p>Every month, Henry M. would treat himself to one of the bottles of dnL.</p>
	<p>This is <strong>not</strong> our Henry M:</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/henrym1.PNG"><img class="size-full wp-image-706" title="henrym" src="http://gleefulsincerity.com/wp-content/uploads/henrym1.PNG" alt="Facebook Henry M" width="750" height="215" /></a>
	<p>It&#8217;s a different Henry M. instead. To get back on the subject of cupboards, Henry M. once hid inside his dnL storage cupboard. It was a retreat for him, a place of escape and control and feeling at home. Much like so:</p>
	<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/oykmawhKWhc&#038;hl=en_GB&#038;fs=1&#038;rel=0&#038;start=95" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube-nocookie.com/v/oykmawhKWhc&#038;hl=en_GB&#038;fs=1&#038;rel=0&#038;start=95" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
	<p>Henry M. had depleted 2 crates of dnL by the time he hid in the cupboard, according to his rule of one bottle per month plus a fair share of them due to a losing streak of self-discipline vs. addiction. With those 2 crates gone, he could fold himself into the space now available to him in the cupboard, and hid there for what he described as &#8220;half the freakin&#8217; day&#8221;, in near complete darkness. In the cupboard Henry considered his wealth of dnL. He considered the comfort of the cupboard, and he considered that he should really learn to control himself (but wasn&#8217;t it made alright, he asked me, because of the expiration dates and the danger of the flavour changing afterwards? He better deplete them before that happens, right? I didn&#8217;t know what to tell him.)</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/sodaquestion.PNG"><img class="size-full wp-image-699" title="sodaquestion" src="http://gleefulsincerity.com/wp-content/uploads/sodaquestion.PNG" alt="Soda expiration on Wiki Answers" width="750" height="190" /></a>
	<p>Henry M. really enjoyed that sojourn into cupboardness. He talked about it at length with me, the only person he seemed to consider a friend. And apparently he did go back into the cupboard, and apparently when he wanted to get out again&#8230; he couldn&#8217;t. He had been able to fold himself into the cupboard, but seems to have found great difficulty in unfolding himself. This is where I come in. I received a text message:</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/henrytext.png"><img class="size-full wp-image-700" title="henrytext" src="http://gleefulsincerity.com/wp-content/uploads/henrytext.png" alt="Text message from Henry" width="750" height="563" /></a>
	<p>A fair enough request, except that Henry lives in the United States whereas I live in England. We do now and we did then. This I considered a reasonable obstacle to helping Henry out, so I declined, implicitely, by never showing up.</p>
	<p>This is his house in Vancouver, WA (not to be confused with Vancouver, BC in Canada):</p>
	<a href="http://gleefulsincerity.com/wp-content/uploads/googlemaps.jpg"><img class="size-full wp-image-701" title="googlemaps" src="http://gleefulsincerity.com/wp-content/uploads/googlemaps.jpg" alt="House on Google Maps" width="750" height="592" /></a>
	<p>He&#8217;s in the house with the basketball court out back. Might actually still be in the cupboard. Would that be possible? I never did hear of him again. Let me give Henry a call. Or actually, international rates are pretty steep.</p>

 ]]></content:encoded>
			<wfw:commentRss>http://gleefulsincerity.com/nobody-loves-7-upside-down-like-henry-m/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

